The GoLang training course is project-based: building a shared “game” server that students can use to interact with each other via defined APIs. There is also a strong “code reading” portion, whereby students can check their understanding of Go by reading and modifying open-source Go Projects. This course will explore concurrency (by diving into more concurrency patterns) and the standard library, as well as provide more coding activities using popular Go libraries/frameworks (such as logging and microservices).
After attending the class, attendees should be able to
Drive end-to-end development with emergent design concepts.
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